ABOUT ME (1982)

As long as i can remember i was fascinated with the idea of interactivity and as you can imagine my first interaction with digital games ignited my fascinations. over time i started to sympathize with characters i was controlling and lost my self in the world i was playing in and this was the moment i realised what i want to do in my life.

As i grow older my curiosity take me to all corners of digital media from animation to interactive training programs to simulations and finally back to my first love. I learned many things along the way, gathered new insights and different perspectives, worked with deferent tools, met new people, improved my abilities.

GAME & LEVEL DESIGNER

..and digital products and services wizard.

My name is Ehsan Shams. I'm a creative professional with more than 19 years of industry experience in Game Design, Level Design, UI/UX Design and digital products. What makes me passionate about games is the combination of technology and creativity, and how multiple disciplines come together to create an interactive experience. Whether I'm designing for puzzle games, 2D platformers or 3D environments,
I always try to tell a story.

BattleRoyale (2019)

Game DesignLevel Design

The chalengs in this project was how to make a battle royale game for mobile and how to make it playable for casual gamers. i started whit the top down perspective and go to make a simple but functional controllers.

  • Designed over 15 fight area in a huge map
  • Designed simple controls

mix8 (2017)

Digital ProductUI/UXAR

  • Microsoft's HoloLens Application
  • Visualising data from sensors in real time
  • reading sensor data over wireless network in real time

Clue (2015)

Game DesignUI/UX

Clue is a multiplayer crossword puzzle game designed for friends to play together online. the game play is really simple, one person chooses a number of words all white something in common and then present the common word(Clue),

  • 100+ pre-build puzzel
  • Very simple game play
  • Easy to use UI

BattleStar: Hestia (2016)

Game DesignLevel Design

When i was asked to build a shoot them up game i feel so nostalgic becuse the genre was one of my favorite growing up and i decided to make a classic style geme simpel and entertaining.

  • Level construction and decoration
  • Gameplay wave design and spawn routes
  • Bosse battel sequence

build up (2017)

game Design

The project was to analyse and improve upon the existing game. I started with adding new game play elements(special blocks) and make a game progression system with achievement and difficultys.

  • Designed 5 new gameplay elements
  • Design achievement and progress system

Match tree prototype and level design (2016)

Level Designgame design

  • Design gameplay elements
  • Designed over 50 level concept

3rd person action-adventure (2020)

Level Design

The level is in one of the halls in the “Temple of Light” and the objective is to move farther in the temple. There are many obstacles on the way from deadly traps to poisonous insects. The only way the player can get through the hall is to solve different puzzles and find the secret path to the inner hall of the temple.

Real time architecture visualization (2012)

digital product

Real time architecture visualization was build for a design forum with the purpose of presenting the design to the customer and make changes on the fly in interior design.

  • Built with UDK(unreal development kit)
  • In app menu build with flash

Prototype escape room using unreal engine (2020)

Game DesignLevel Design

It's a classic escape room concept with a twist of sci-fi elemented puzzle.